
Drum Set is both tactile and artful; thus, it belongs on this blog. Orange you glad I shared it?
As the myth goes, he went to Lake Michigan to end his life. Instead he was struck by his purpose: “You do not belong to you, you belong to the universe.” Thus, he began his 56-year experiment of “guinea pig B” (“B” for “Bucky”) to see what “an average, healthy human being” resolved to solve problems “on behalf of all humanity” could accomplish.The MCA's feature site also provides us with quotations from good ole' Bucky. Here are a couple of examples:
"A designer is an emerging synthesis of artist, inventor, mechanic, objective economist, and evolutionary strategist."
"Dare to be naïve."
and...
"Probably the most powerful of all trends today is man’s increasing communication."
Natasha Mitchell: Now this really challenges our core sense that we are a singular self, a single identity contained within a singular skin.
Robert Bosnak: Yes it does completely. Actually it is becoming more or less recognised within many sides and fields and schools of psychoanalysis that we are a very dissociable collection of states. This used to be seen as abnormal psychology but we begin to see more and more that that is more or less the norm. If it becomes extreme then you get people with what used to be called multiple-personality. So then the states are completely disassociated, they have no contact with each other. In the normal way the states are relatively independent and autonomous and there is contact between them, but it is not that I am a single self that over/during my life fractures. No, I am as far as I can see it, a multiplicity of states that is in a constant state of interaction.
The borders between graphic design, illustration, art, interior design, architecture and craftsmanship are becoming increasingly blurred. More than ever before, graphic design is being used as the underlying medium together with multiple practices to manifest creative visions. Following in the footsteps of Hidden Track (2005) and Tactile (2007), Tangible presents further developments from the work of young designers and artists who are experimenting with this multidisciplinary approach and creating outstanding original “tangible” designs.
These designers from different disciplines are choosing to no longer work exclusively in two dimensions, instead dealing intensively with space, materials and physical products. Each chapter in the book features different trends and styles demonstrating various approaches and solutions to this new area of graphic design. Graphics morph into spatial sculptures, the intangible is made visual through handmade craftsmanship, physical experiences, visual environments and staged spatial installations such as art installations, interiors and architecture as well as urban interventions.
The striking visual work in Tangible indicates the rise of graphic-inspired interior designs as artists, graphic designers, typographers and illustrators transform their ideas into shops, restaurants, hotels and fair stand designs (Source).